next up previous contents
Next: Indication of Language in Up: The Structure of a Previous: Turns   Content

Turn Name

Each turn starts with its turn name. This name works as an identifier if a single transliterated turn has to be searched for. With the name of the turn a connection between the signal file and the database is made.


w001_pkd_001_AAA: !KEYComputer , Wetter .


The name of the signal file is the same like the one on the DVD, only without the extension. Each name is composed of four components:

  1. The dialogue directory name that shows the type of recording in form of a one-digit token. Here we differentiate between biometric recordings (b) and wizard recordings (w). Subsequent to that a triple-digit session number is given, followed by a two-digit number for the identification of the scenario. The last two tokens are separated by underlines.

  2. The type of microphone used, e.g. `d' for the microphone used in the room, where the subject is recorded and `w' for the microphone of the wizard.

  3. The number of the turn, which is indicated in form of a triple-digit number going up by one with each new turn. This token is again separated by an underline.

  4. The speaker code by which every single speaker is labelled and thus easiliy identifiable in the database. This code contains three capital letters (except umlauts).

The turn's name is completed by a colon and a blank space (or a line break and a blank space).

dialogue name type of microphone turn number speaker code
w001_pk d (= directional microphone) _001 _AAA


next up previous contents
Next: Indication of Language in Up: The Structure of a Previous: Turns   Content
Susen Rabold
2002-08-12